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Text File | 1994-05-01 | 2.0 KB | 83 lines | [TEXT/R*ch] |
- #!/usr/local/bin/perl
- eval 'exec /usr/local/bin/perl -S $0 ${1+"$@"}'
- if $running_under_some_shell;
-
- require "getopts.pl";
- &Getopts('o:b:');
- die "Usage: map2g [-o outfile] [-b base-module] [infile]\n" if @ARGV > 1;
-
- #
- # Get stdout set up and the default module name
- #
- if ( $opt_o ) {
- #
- # If they give us an output file name, open it
- # and use it as the module name (minus path and extension).
- #
- open(STDOUT, ">$opt_o") || die "Couldn't open $opt_o for output: $!\n";
- ($m = $opt_o) =~ s#(.*/)?(.*)\.g$#$2#;
- } elsif (@ARGV) {
- #
- # If they give us an input file,
- # use it as the output file name (minus path and extension plus .g)
- # and use it as the module name (minus path and extension).
- #
- ($m = $ARGV[0]) =~ s#(.*/)?(.*)\.map$#$2#;
- unless ( -e "$m.g" ) {
- open(STDOUT, ">$m.g") || die "Couldn't open $m.g for output: $!\n";
- }
- } else {
- #
- # OK, we got nothin', output is stdout and module name is junk.
- #
- $m = 'xxx';
- }
-
- #
- # This is the base-module option
- #
- if ( $opt_b ) {
-
- # Try to open it as a file
- if ( open(BM, "$opt_b") ) {
-
- # assume that it's an old-style map, period or scenario file.
- @types = grep(s/^\s*"(.)"\s+.*\s+ttype\s*(;.*)*$/$1/, <BM>);
- $c = join('', @types);
- }
-
- # strip the path and extension (if there is one).
- $opt_b =~ s#(.*/)?(.*)\.(map|per|scn)$#$2#;
-
- # otherwise it's probably just a name.
- $b = qq/ (default-base-module "$opt_b")\n/;
- }
-
- while (<>) {
-
- # Nab the header line...
- if (/^Xconq . [\+-]* \s*(.*)$/) {
- print qq/(game-module "$m"\n$b (blurb "$1")\n )\n/;
- next;
- }
-
- # Get the world size...
- if (/^Map ([0-9]*) ([0-9]*) /) {
- local($i);
-
- # if this is .map file the the world is cylindrical.
- print qq/(area $1 $2) (world $1)\n (area (terrain (by-char "$c")\n/;
- for ($i = 0; $i < $2; ++$i) {
- $_ = <>;
- chop;
- print qq/ "$_"\n/;
- }
- # close the parens at the end of the map.
- print " ))\n";
- next;
- }
-
- s/^/;/;
- print;
- }
-